Tangicons: Ein be-greifbares Lernspiel mit kognitiven, motorischen und sozialen Aktivitäten/Tangicons: A Tangible Educational Game with Cognitive, Motor and Social Activities.
Thomas WinklerFlorian ScharfClaudia HahnChristian WoltersMichael HerczegPublished in: i-com (2014)
Keyphrases
- educational games
- social activities
- social networking
- social networks
- video games
- social relationships
- social media
- computer games
- game design
- learning tools
- social connections
- social behavior
- foreign language
- game based learning
- online game
- social networking sites
- children learn
- online communities
- serious games
- control system
- social relations
- teachable agent
- social network analysis
- social interaction
- conducted an empirical study
- educational video games
- design guidelines
- game play
- data analysis
- multimedia