Trainer: a motion-based interactive game for balance rehabilitation training.
Guanyun WangYe TaoDian YuChuan CaoHongyu ChenCheng YaoPublished in: UIST (Adjunct Volume) (2014)
Keyphrases
- serious games
- virtual reality
- space time
- image sequences
- motor skills
- motion estimation
- spatial and temporal
- training process
- motion capture
- training set
- virtual environment
- virtual world
- optical flow
- motion model
- motion analysis
- motion segmentation
- computer games
- nash equilibrium
- computer graphics
- game playing
- spinal cord injury
- virtual characters
- interactive storytelling
- user friendly
- multi agent systems
- camera motion
- training examples
- feature points
- human computer interaction
- user interaction
- game play
- moving objects
- online learning
- digital games
- game based learning
- training samples
- motion field
- motion planning
- motion patterns
- motion detection
- motion parameters