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Evaluating Crowdworkers as a Proxy for Online Learners in Video-Based Learning Contexts.
Dan Davis
Claudia Hauff
Geert-Jan Houben
Published in:
Proc. ACM Hum. Comput. Interact. (2018)
Keyphrases
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learning contexts
learning content
online learning
learning goals
digital games
m learning
learning activities
metadata standards
databases
learning processes
learning process
e learning
knowledge acquisition
learning experience
social media
digital libraries
case study
machine learning