Helping therapists make evidence-based decisions about commercial motion gaming.
Cynthia PutnamJinghui ChengPublished in: ACM SIGACCESS Access. Comput. (2013)
Keyphrases
- image sequences
- decision making
- motion analysis
- space time
- spatial and temporal
- motion estimation
- optical flow
- camera motion
- human motion
- motion patterns
- decision process
- motion model
- video games
- object motion
- motion capture
- motion planning
- motion field
- feature points
- decision makers
- spatio temporal
- motion segmentation
- motion parameters
- motion detection
- computer games
- educational games
- serious games
- velocity field
- optical flow estimation
- motion tracking
- information systems