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A Personal Surround Environment: Projective Display with Correction for Display Surface Geometry and Extreme Lens Distortion.

Tyler JohnsonFlorian GyarfasRick SkarbezHerman TowlesHenry Fuchs
Published in: VR (2007)
Keyphrases
  • surface geometry
  • lens distortion
  • high quality
  • camera calibration
  • signal processing
  • straight line
  • perspective projection