Integrating self-explanation functionality into a complex game environment: Keeping gaming in motion.
Deanne AdamsDouglas B. ClarkPublished in: Comput. Educ. (2014)
Keyphrases
- computer games
- video games
- game players
- educational games
- game play
- complex environments
- real time
- virtual world
- game engine
- serious games
- motion analysis
- game based learning
- spatial and temporal
- virtual environment
- dynamic environments
- mobile robot
- image sequences
- game design
- game theory
- motion model
- changing environment
- robot motion
- digital games
- mobile games
- complex systems
- autistic children
- high level
- real world