Login / Signup
Effects of Gender and Age on Learning Spatial Concepts from a Virtual Reality Game.
Jon-Chao Hong
Ming-Yueh Hwang
Kai-Hsin Tai
Chi-Ruei Tsai
Published in:
TALE (2018)
Keyphrases
</>
virtual reality
virtual world
virtual environment
virtual space
learning process
virtual museum
computer graphics
augmented reality
computer animation
digital games
computer games
age groups
individual differences
photorealistic
cultural heritage
real time
digital libraries