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Design of a Motion-based Evaluation Process in Any Unity 3D Simulation for Human Learning.

Djadja Jean Delest DjadjaLudovic HamonSébastien George
Published in: VISIGRAPP (1: GRAPP) (2020)
Keyphrases
  • evaluation process
  • human learning
  • learning strategies
  • social networks
  • design process
  • evaluation model