Computer vision system for the chess game reconstruction.
Matija PiskorecNino Antulov-FantulinJ. CuricOgnjen DragoljevicVedran IvanacLuka KarlovicPublished in: MIPRO (2011)
Keyphrases
- vision system
- game playing
- human players
- imperfect information
- game tree search
- alpha beta search
- machine vision
- computer chess
- board game
- real time
- game tree
- computer vision systems
- computer vision
- games played
- computer programs
- stereo camera
- visual servoing
- artificial vision
- automatic inspection
- game theoretic
- position and orientation
- robotic systems
- video games
- visual attention
- game theory
- game play
- world model
- evaluation function
- image reconstruction
- three dimensional
- computer games
- active stereo
- multi view
- high resolution
- biological vision systems