The impact of computer self-efficacy, situational interest and academic self-concept in virtual communities of inquiry during the distance learning procedures through Second Life.
Nikolaos PellasIoannis KazanidisPublished in: World Wide Web (2014)
Keyphrases
- distance learning
- computer self efficacy
- virtual communities
- virtual world
- distance education
- learning process
- higher education
- online learning
- virtual environment
- social networks
- learning tools
- e learning
- gender differences
- developing countries
- learning management systems
- learning environment
- blended learning
- online course
- online communities
- game based learning
- content analysis
- factors affecting
- science education
- internet technology
- statistically significant
- web enabled