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Effects of position quantization and sampling rate on virtual-wall passivity.

Jake J. AbbottAllison M. Okamura
Published in: IEEE Trans. Robotics (2005)
Keyphrases
  • sampling rate
  • band limited
  • augmented reality
  • virtual reality
  • virtual environment
  • virtual world
  • quantization error
  • frame rate
  • real time
  • relative position