Using Serious Game Analytics to Inform Digital Curricular Sequencing: What Math Objective Should Students Play Next?
Zhongxiu Peddycord-LiuChrista CodySarah KesslerTiffany BarnesCollin F. LynchTeomara RutherfordPublished in: CHI PLAY (2017)
Keyphrases
- serious games
- student learning
- game mechanics
- learning analytics
- learning scenarios
- tutoring system
- helping students
- video games
- communication skills
- virtual environment
- game play
- game based learning
- intelligent tutoring
- learning sciences
- learning opportunities
- middle school mathematics
- mathematical problem solving
- digital games
- learning environment
- game engine
- game playing
- grade students
- subject matter
- game design
- learning experience
- design principles
- higher education
- learning tools
- e learning
- mathematics learning
- social media
- educational games
- learning activities
- computer games
- case study
- high school students
- teachable agent
- technology enhanced learning
- distance learning
- game development
- high school
- key features
- expert systems
- learning resources
- adaptive hypermedia
- collaborative learning
- middle school
- learning outcomes
- hong kong
- elementary school
- learning styles
- college students