Unplugged Activities in Cross-Curricular Teaching: Effect on Sixth Graders' Computational Thinking and Learning Outcomes.
José Miguel Merino-ArmeroJosé Antonio González-CaleroRamón Cózar-GutiérrezJavier del Olmo-MuñozPublished in: Multimodal Technol. Interact. (2022)
Keyphrases
- learning outcomes
- computational thinking
- learning objectives
- learning environment
- learning experience
- learning processes
- sixth graders
- collaborative learning
- learning materials
- technology enhanced learning
- learning styles
- learning tools
- lesson plans
- game design
- learning process
- instructional strategies
- experimental group
- e learning
- pedagogical agents
- learning systems
- student learning
- learning sciences
- declarative knowledge
- learning activities
- learning resources
- learning analytics
- individual differences
- grade level
- high school
- learning scenarios
- higher education
- educational technology
- video games
- randomly assigned
- procedural knowledge
- learning gains
- intermediate level
- university students
- cooperative learning
- problem based learning
- educational games
- hong kong