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Exploring instructors' perspectives, practices, and perceived support needs and barriers related to the gamification of MOOCs.
Yunjo An
Meina Zhu
Curtis J. Bonk
Lin Lin
Published in:
J. Comput. High. Educ. (2021)
Keyphrases
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user experience
case study
online course
e learning
learning process
end users
sensemaking
multiple perspectives
technological solutions