Development of an upper limb exoskeleton for rehabilitation training in virtual environment.
Qingcong WuXingsong WangPublished in: MFI (2017)
Keyphrases
- virtual environment
- virtual training
- virtual reality
- serious games
- physical environment
- virtual world
- computer graphics
- virtual humans
- collision detection
- multi user
- haptic device
- interaction model
- degrees of freedom
- virtual learning environments
- motor skills
- haptic interaction
- e learning
- real time
- augmented reality
- real environment
- virtual agents
- virtual characters
- dynamic environments
- knowledge based systems
- haptic feedback
- natural interaction