Exploring college major choice and middle school student behavior, affect and learning: what happens to students who game the system?
Maria Ofelia Clarissa Z. San PedroRyan Shaun BakerNeil T. HeffernanJaclyn OcumpaughPublished in: LAK (2015)
Keyphrases
- middle school
- high school students
- middle school students
- high school
- science curriculum
- learning opportunities
- science students
- science classroom
- helping students
- affective states
- video games
- learning process
- thinking skills
- science education
- social studies
- science learning
- learning environment
- conceptual understanding
- undergraduate students
- student achievement
- elementary school students
- college students
- digital games
- grade level
- computer programming
- mathematics education
- intelligent tutoring systems
- college level
- mobile learning
- learning gains
- learning experience
- teacher education
- student learning
- learning outcomes
- computer technology
- concept maps
- learning community
- pilot study
- e learning
- learning activities
- teaching methods
- learning styles
- technology enhanced
- reinforcement learning
- computer games
- attitudes toward
- game play
- computer assisted instruction
- programming course