A virtual pebble game to ensemble average graph rigidity.
Luis C. GonzálezHui WangDennis R. LivesayDonald J. JacobsPublished in: Algorithms Mol. Biol. (2015)
Keyphrases
- virtual world
- virtual environment
- augmented reality
- ensemble methods
- role play
- path length
- video games
- game theory
- graph matching
- computer games
- game playing
- neural network
- graph model
- game theoretic
- game based learning
- online game
- pruning algorithm
- learning algorithm
- weighted graph
- graph theory
- training data
- ensemble learning
- educational games
- serious games
- directed acyclic graph
- game design
- virtual characters
- connected components
- structured data
- graph representation
- virtual reality
- undirected graph
- virtual space
- training set
- random walk
- point correspondences
- nash equilibrium
- spanning tree
- directed graph
- base classifiers
- bipartite graph