Hoodies and Barrels: Using a Hide-and-seek Ubiquitous Game to Teach Mathematics.
Ivon ArroyoImran A. ZualkernanBeverly Park WoolfPublished in: ICALT (2011)
Keyphrases
- computer programming
- game theory
- video games
- game playing
- virtual world
- educational games
- computer science
- game design
- ubiquitous computing
- game theoretic
- context aware
- ubiquitous environment
- board game
- grade students
- nash equilibria
- game play
- computer games
- optimal strategy
- online game
- serious games
- human computation
- nash equilibrium
- game players
- two player games
- computer networking