Persuasiveness of a Game to Promote the Adoption of COVID-19 Precautionary Measures and the Moderating Effect of Gender.
Dinesh MulchandaniRita OrjiPublished in: UMAP (Adjunct Publication) (2021)
Keyphrases
- game theory
- e government
- independent variables
- computer games
- video games
- information technology
- information systems
- perceived risk
- game playing
- game design
- game play
- serious games
- virtual world
- statistical tests
- game based learning
- dependent variables
- coalitional games
- technology adoption
- negative impact
- mobile devices