High-Fidelity Grasping in Virtual Reality using a Glove-based System.
Hangxin LiuZhenliang ZhangXu XieYixin ZhuYue LiuYongtian WangSong-Chun ZhuPublished in: ICRA (2019)
Keyphrases
- high fidelity
- virtual reality
- virtual environment
- human hand
- real time
- vision system
- virtual world
- computer graphics
- medical image compression
- virtual humans
- degrees of freedom
- photorealistic
- three dimensional
- virtual museum
- augmented reality
- multi sensory
- high quality
- interactive virtual
- computer animation
- multi modal
- virtual space
- virtual reality technology
- virtual reality environments
- real environment
- video conferencing
- hand postures
- virtual training
- visual data mining
- force feedback
- input device
- computer vision