"Whose Second Life Is This?" How Avatar-Based Racial Cues Shape Ethno-Racial Minorities' Perception of Virtual Worlds.
Jong-Eun Roselyn LeeSung Gwan ParkPublished in: Cyberpsychology Behav. Soc. Netw. (2011)
Keyphrases
- virtual world
- united states
- virtual environment
- virtual agents
- virtual reality
- multi user
- physical world
- virtual communities
- mixed reality
- appearance cues
- social context
- shape representation
- shape model
- virtual learning environments
- visual perception
- shape analysis
- shape features
- game based learning
- virtual humans
- human perception
- light source
- virtual objects