An architecture for identifying and using effective learning behavior to help students manage learning.
Paul Salvador InventadoRoberto S. LegaspiKoichi MoriyamaMasayuki NumaoJeanine DeFalcoRyan S. BakerPublished in: AIED Workshops (2013)
Keyphrases
- effective learning
- learning process
- learning content
- experiential learning
- e learning
- automata theory
- learning path
- learning algorithm
- learning analytics
- learning activities
- learning experience
- helping students
- learning environment
- undergraduate students
- computer programming
- secondary school
- lifelong learning
- databases
- reinforcement learning
- high school students
- teaching materials
- control group
- content analysis
- learning management systems
- learning tasks