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Direct trimming of NURBS surfaces on the GPU.
Andre Schollmeyer
Bernd Fröhlich
Published in:
ACM Trans. Graph. (2009)
Keyphrases
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b spline
real time
mesh generation
three dimensional
graphics hardware
surface reconstruction
free form
parallel implementation
parallel computing
texture mapping
medial axis
parallel computation
parallel processing
implicit surfaces
cad cam
surface fitting
image processing
graphics processing units
range data