A GPU-based light hierarchy for real-time approximate illumination.
Hyunwoo KiKyoungsu OhPublished in: Vis. Comput. (2008)
Keyphrases
- real time
- graphics hardware
- single image
- controlled environments
- light intensity
- low cost
- illumination invariant
- hierarchical structure
- high frame rate
- ambient illumination
- realistic image synthesis
- realistic rendering
- limited memory
- lower level
- illumination conditions
- lighting conditions
- light source
- quality of service