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Game·Tel: An approach to multi-format and multi-device accessible engineering education.

Luis E. Anido-RifónDaniel BurgosManuel CaeiroJavier TorrenteManuel J. Fernández IglesiasJavier GonzalezMario Manso VázquezManuel Ortega-MoralDaniel RodríguezBaltasar Fernández-Manjón
Published in: FIE (2011)
Keyphrases
  • engineering education
  • multimedia
  • real world
  • information systems
  • virtual world
  • augmented reality
  • engineering design