Camera-based calibration for scalable immersive rendering.
William C. ThibaultPublished in: SIGGRAPH Posters (2010)
Keyphrases
- camera calibration
- camera parameters
- focal length
- calibration method
- intrinsic parameters
- autocalibration
- calibration procedure
- lens distortion
- camera network
- d scene
- camera orientation
- real time
- stereo camera
- virtual reality
- wide angle lenses
- multiple cameras
- virtual environment
- hand eye calibration
- structure from motion
- laser rangefinder
- virtual world
- camera positions
- field of view
- computer graphics
- optical center
- pan tilt
- pan tilt zoom
- vision system
- image coordinates
- radiometric calibration
- multi projector
- hand held
- white balance
- gaze estimation
- radially symmetric
- principal point
- inertial measurement unit
- optical axis
- scene structure
- inertial sensors
- gaze tracking
- ground plane
- omni directional
- computer vision
- learning environment
- multi view
- camera motion
- surveillance system
- video camera
- ptz cameras
- multi camera
- single camera
- image based rendering
- radial distortion
- human computer interaction
- image sequences
- camera projector
- dynamic scenes
- three dimensional