A digital game-based assessment of middle-school and college students' choices to seek critical feedback and to revise.
Maria CutumisuDoris B. ChinDaniel L. SchwartzPublished in: Br. J. Educ. Technol. (2019)
Keyphrases
- college students
- middle school
- high school
- thinking skills
- high school students
- randomly assigned
- attitudes toward
- science students
- computer assisted language learning
- middle school students
- learning strategies
- computer technology
- science classroom
- science learning
- video games
- educational games
- learning process
- peer assessment
- learning community
- united states
- information systems
- interpersonal communication
- grade students
- post test
- game based learning
- learning systems
- virtual environment
- mobile devices
- metadata