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Tyler Pace
Publication Activity (10 Years)
Years Active: 2007-2014
Publications (10 Years): 0
Top Topics
Idea Generation
Manufacturing Processes
Multi Agent
Socio Technical Systems
Top Venues
CHI
CSCW
CSCW (Companion)
CHI Extended Abstracts
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Publications
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Jeffrey Bardzell
,
Shaowen Bardzell
,
Guo Zhang
,
Tyler Pace
The lonely raccoon at the ball: designing for intimacy, sociability, and selfhood.
CHI
(2014)
Tyler Pace
,
Austin Toombs
,
Shad Gross
,
Tony Pattin
,
Jeffrey Bardzell
,
Shaowen Bardzell
A tribute to Mad skill: expert amateur visuality and world of Warcraft Machinima.
CHI
(2013)
Tyler Pace
,
Katie O'Donnell
,
Natalie DeWitt
,
Shaowen Bardzell
,
Jeffrey Bardzell
From organizational to community creativity: paragon leadership & creativity stories at etsy.
CSCW
(2013)
Shad Gross
,
Tyler Pace
,
Jeffrey Bardzell
,
Shaowen Bardzell
Machinima production tools: a vernacular history of a creative medium.
CHI
(2013)
Tyler Pace
Creative self-expression in socio-technical systems.
CHI Extended Abstracts
(2012)
Tyler Pace
Creative self-expression in socio-technical systems.
CSCW (Companion)
(2012)
Jeffrey Bardzell
,
Jeffrey Nichols
,
Tyler Pace
,
Shaowen Bardzell
Come meet me at Ulduar: progression raiding in world of warcraft.
CSCW
(2012)
Tyler Pace
,
Jeffrey Bardzell
,
Shaowen Bardzell
Collective creativity: the emergence of World of Warcraft machinima.
BCS HCI
(2011)
Tyler Pace
Book review: Ken Hillis, Online a Lot of the Time: Ritual, Fetish, Sign, Durham, NC: Duke University Press, 2009, 328 pp. ISBN 9780822344483, $24.95 (pbk).
New Media Soc.
13 (6) (2011)
Tyler Pace
,
Shaowen Bardzell
,
Jeffrey Bardzell
The rogue in the lovely black dress: intimacy in world of warcraft.
CHI
(2010)
Tyler Pace
,
Shaowen Bardzell
,
Geoffrey C. Fox
Human-centered e-science: A group-theoretic perspective on cyberinfrastructure design.
CTS
(2010)
Tyler Pace
,
Shaowen Bardzell
,
Geoffrey C. Fox
Practice-centered e-science: a practice turn perspective on cyberinfrastructure design.
GROUP
(2010)
Jeffrey Bardzell
,
Tyler Pace
,
Jennifer Terrell
Virtual fashion and avatar design: a survey of consumers and designers.
NordiCHI
(2010)
Shaowen Bardzell
,
Jeffrey Bardzell
,
Tyler Pace
Understanding affective interaction: Emotion, engagement, and internet videos.
ACII
(2009)
Jeffrey Bardzell
,
Tyler Pace
,
Laura Brunetti
,
Qian Huang
,
Nina Perry
,
Hyewon Gim
Emerging Standards in Virtual Fashion: An Analysis of Critical Strategies Used in Second Life Fashion Blogs.
HICSS
(2009)
Shaowen Bardzell
,
Jeffrey Bardzell
,
Tyler Pace
,
Kayce N. Reed
Blissfully productive: grouping and cooperation in world of warcraft instance runs.
CSCW
(2008)
Tyler Pace
Can an orc catch a cab in stormwind?: cybertype preference in the world of warcraft character creation interface.
CHI Extended Abstracts
(2008)
Jeffrey Bardzell
,
Shaowen Bardzell
,
Tyler Pace
,
Jeremi Karnell
Making user engagement visible: a multimodal strategy for interactive media experience research.
CHI Extended Abstracts
(2008)
Jeffrey Bardzell
,
Markus Jakobsson
,
Shaowen Bardzell
,
Tyler Pace
,
Will Odom
,
Aaron R. Houssian
Virtual Worlds and Fraud: Approaching Cybersecurity in Massively Multiplayer Online Games.
DiGRA Conference
(2007)
Tyler Pace
,
Shruti Ramalingam
,
David Roedl
Celerometer and idling reminder: persuasive technology for school bus eco-driving.
CHI Extended Abstracts
(2007)