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Shad Gross
Publication Activity (10 Years)
Years Active: 2011-2017
Publications (10 Years): 7
Top Topics
Design Process
Big Data
Expert Advice
Social Relations
Top Venues
CHI
Tangible and Embedded Interaction
DPPI
Creativity & Cognition
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Publications
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Nicholas True
,
Shad Gross
,
Chelsea Linder
,
Amber McAlpine
,
Sri Putrevu
Bifurcating the User.
HCI (20)
(2017)
Austin L. Toombs
,
Gabriele Ferri
,
Shannon Grimme
,
Shad Gross
,
Michael D. Stallings
,
Jeffrey Bardzell
,
Shaowen Bardzell
Making a critical playshop.
Interactions
24 (1) (2017)
Shad Gross
,
Jeffrey Bardzell
,
Shaowen Bardzell
,
Michael D. Stallings
Persuasive Anxiety: Designing and Deploying Material and Formal Explorations of Personal Tracking Devices.
Hum. Comput. Interact.
32 (5-6) (2017)
Austin Toombs
,
Shad Gross
,
Shaowen Bardzell
,
Jeffrey Bardzell
From Empathy to Care: A Feminist Care Ethics Perspective on Long-Term Researcher-Participant Relations.
Interact. Comput.
29 (1) (2017)
Jeffrey Bardzell
,
Shaowen Bardzell
,
Peter Dalsgaard
,
Shad Gross
,
Kim Halskov
Documenting the Research Through Design Process.
Conference on Designing Interactive Systems
(2016)
Shad Gross
Material and Meaning in Tangible Interactions.
Tangible and Embedded Interaction
(2015)
Colin M. Gray
,
Austin L. Toombs
,
Shad Gross
Flow of Competence in UX Design Practice.
CHI
(2015)
Shad Gross
,
Jeffrey Bardzell
,
Shaowen Bardzell
Structures, forms, and stuff: the materiality and medium of interaction.
Pers. Ubiquitous Comput.
18 (3) (2014)
Shad Gross
,
Jeffrey Bardzell
,
Shaowen Bardzell
Skeu the evolution: skeuomorphs, style, and the material of tangible interactions.
Tangible and Embedded Interaction
(2014)
Shad Gross
,
Jeffrey Bardzell
,
Shaowen Bardzell
Touch style: creativity in tangible experience design.
Creativity & Cognition
(2013)
David Nemer
,
Shad Gross
,
Nic True
Materializing digital inequalities: the digital artifacts of the marginalized in Brazil.
ICTD (2)
(2013)
Tyler Pace
,
Austin Toombs
,
Shad Gross
,
Tony Pattin
,
Jeffrey Bardzell
,
Shaowen Bardzell
A tribute to Mad skill: expert amateur visuality and world of Warcraft Machinima.
CHI
(2013)
Shad Gross
Glitch, please: datamoshing as a medium-specific application of digital material.
DPPI
(2013)
Shad Gross
,
Tyler Pace
,
Jeffrey Bardzell
,
Shaowen Bardzell
Machinima production tools: a vernacular history of a creative medium.
CHI
(2013)
Shad Gross
,
David Hakken
,
Nic True
Studying social relations in MMOG play: An illustration of using ethnography to frame "Big Data".
CGAMES
(2012)
Shaowen Bardzell
,
Shad Gross
,
Jeffrey Wain
,
Austin Toombs
,
Jeffrey Bardzell
The significant screwdriver: care, domestic masculinity, and interaction design.
BCS HCI
(2011)
Shad Gross
,
Austin Toombs
,
Jeffrey Wain
,
Kevin Walorski
Foodmunity: designing community interactions over food.
CHI Extended Abstracts
(2011)