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Tan Yu Wei
ORCID
Publication Activity (10 Years)
Years Active: 2020-2022
Publications (10 Years): 10
Top Topics
Photorealistic
Partial Occlusion
Motion Blur
Graphics Hardware
Top Venues
VISIGRAPP (1: GRAPP)
CoRR
SIGGRAPH Posters
IXR@MM
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Publications
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Tan Yu Wei
,
Nicholas Chua
,
Clarence Koh
,
Anand Bhojan
RTSDF: Real-time Signed Distance Fields for Soft Shadow Approximation in Games.
VISIGRAPP (1: GRAPP)
(2022)
Tan Yu Wei
,
Nicholas Chua
,
Nathan Biette
,
Anand Bhojan
A Hybrid System for Real-time Rendering of Depth of Field Effect in Games.
VISIGRAPP (1: GRAPP)
(2022)
Tan Yu Wei
,
Nicholas Chua
,
Nathan Biette
,
Anand Bhojan
Hybrid DoF: Ray-Traced and Post-Processed Hybrid Depth of Field Effect for Real-Time Rendering.
CoRR
(2022)
Tan Yu Wei
,
Alden Tan
,
Nicholas Nge
,
Anand Bhojan
DHR: Distributed Hybrid Rendering for Metaverse Experiences.
IXR@MM
(2022)
Fong Yuan Lim
,
Tan Yu Wei
,
Anand Bhojan
Visually Improved Erosion Algorithm for the Procedural Generation of Tile-based Terrain.
VISIGRAPP (1: GRAPP)
(2022)
Tan Yu Wei
,
Xiaohan Cui
,
Anand Bhojan
Hybrid MBlur: A Systematic Approach to Augment Rasterization with Ray Tracing for Rendering Motion Blur in Games.
VISIGRAPP (1: GRAPP)
(2022)
Tan Yu Wei
,
Nicholas Chua
,
Clarence Koh
,
Anand Bhojan
RTSDF: Generating Signed Distance Fields in Real Time for Soft Shadow Rendering.
CoRR
(2022)
Tan Yu Wei
,
Nicholas Chua
,
Nathan Biette
,
Anand Bhojan
Hybrid DoF: Ray-Traced and Post-Processed Hybrid Depth of Field Effect for Real-Time Rendering.
SIGGRAPH Posters
(2020)
Tan Yu Wei
,
Nicholas Chua
,
Clarence Koh
,
Anand Bhojan
RTSDF: Generating Signed Distance Fields in Real Time for Soft Shadow Rendering.
PG (Short Papers, Posters, and Work-in-Progress Papers)
(2020)
Tan Yu Wei
,
Cui Xiaohan
,
Anand Bhojan
Hybrid MBlur: Using Ray Tracing to Solve the Partial Occlusion Artifacts in Real-Time Rendering of Motion Blur Effect.
SIGGRAPH Posters
(2020)