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A Hybrid System for Real-time Rendering of Depth of Field Effect in Games.

Tan Yu WeiNicholas ChuaNathan BietteAnand Bhojan
Published in: VISIGRAPP (1: GRAPP) (2022)
Keyphrases
  • real time rendering
  • real time
  • computer graphics
  • camera calibration
  • video surveillance
  • depth information
  • image synthesis
  • gpu implementation