Hybrid MBlur: A Systematic Approach to Augment Rasterization with Ray Tracing for Rendering Motion Blur in Games.
Tan Yu WeiXiaohan CuiAnand BhojanPublished in: VISIGRAPP (1: GRAPP) (2022)
Keyphrases
- ray tracing
- motion blur
- image synthesis
- image formation
- photorealistic
- image restoration
- super resolution
- camera motion
- frame rate
- texture mapping
- computer graphics
- video camera
- dynamic scenes
- implicit surfaces
- computationally intensive
- image acquisition
- graphics hardware
- real time
- complex scenes
- digital images
- motion estimation