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Spencer Polk
ORCID
Publication Activity (10 Years)
Years Active: 2013-2018
Publications (10 Years): 5
Top Topics
Video Games
Game Playing
Tic Tac Toe
Data Structure
Top Venues
Appl. Intell.
IEA/AIE
Canadian Conference on AI
CIG
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Publications
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Armando H. Taucer
,
Spencer Polk
,
B. John Oommen
On Addressing the Challenges of Complex Stochastic Games Using "Representative" Moves.
AIAI
(2018)
Spencer Polk
,
B. John Oommen
Novel threat-based AI strategies that incorporate adaptive data structures for multi-player board games.
Appl. Intell.
48 (8) (2018)
Spencer Polk
,
B. John Oommen
Challenging state-of-the-art move ordering with Adaptive Data Structures.
Appl. Intell.
48 (5) (2018)
Spencer Polk
,
B. John Oommen
Challenging Established Move Ordering Strategies with Adaptive Data Structures.
IEA/AIE
(2016)
Spencer Polk
,
B. John Oommen
On Achieving History-Based Move Ordering in Adversarial Board Games Using Adaptive Data Structures.
Trans. Comput. Collect. Intell.
22 (2016)
Spencer Polk
,
B. John Oommen
Novel AI Strategies for Multi-Player Games at Intermediate Board States.
IEA/AIE
(2015)
Spencer Polk
Novel Game Playing Strategies Using Adaptive Data Structures.
Canadian Conference on AI
(2015)
Spencer Polk
,
B. John Oommen
Enhancing History-Based Move Ordering in Game Playing Using Adaptive Data Structures.
ICCCI (1)
(2015)
Spencer Polk
,
B. John Oommen
Space and depth-related enhancements of the history-ADS strategy in game playing.
CIG
(2015)
Spencer Polk
,
B. John Oommen
On Applying Adaptive Data Structures to Multi-Player Game Playing.
SGAI Conf.
(2013)
Spencer Polk
,
B. John Oommen
On Enhancing Recent Multi-player Game Playing Strategies Using a Spectrum of Adaptive Data Structures.
TAAI
(2013)