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Sam R. Sharar
Publication Activity (10 Years)
Years Active: 2003-2020
Publications (10 Years): 1
Top Topics
Photorealistic
Computer Graphics
Therapy Planning
Virtual Reality
Top Venues
Frontiers Virtual Real.
Cyberpsychology Behav. Soc. Netw.
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Publications
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Reza Firoozabadi
,
Moamen Elhaddad
,
Sydney Drever
,
Maryam Soltani
,
Michael Githens
,
Conor P. Kleweno
,
Sam R. Sharar
,
David R. Patterson
,
Hunter G. Hoffman
Case Report: Virtual Reality Analgesia in an Opioid Sparing Orthopedic Outpatient Clinic Setting: A Case Study.
Frontiers Virtual Real.
1 (2020)
Hunter G. Hoffman
,
Walter J. Meyer III
,
Maribel Ramirez
,
Linda Roberts
,
Eric J. Seibel
,
Barbara Atzori
,
Sam R. Sharar
,
David R. Patterson
Feasibility of Articulated Arm Mounted Oculus Rift Virtual Reality Goggles for Adjunctive Pain Control During Occupational Therapy in Pediatric Burn Patients.
Cyberpsychology Behav. Soc. Netw.
17 (6) (2014)
Hunter G. Hoffman
,
David R. Patterson
,
Maryam Soltani
,
Aubriana Teeley
,
William Miller
,
Sam R. Sharar
Virtual Reality Pain Control during Physical Therapy Range of Motion Exercises for a Patient with Multiple Blunt Force Trauma Injuries.
Cyberpsychology Behav. Soc. Netw.
12 (1) (2009)
Azucena García-Palacios
,
Hunter G. Hoffman
,
Todd R. Richards
,
Eric J. Seibel
,
Sam R. Sharar
Use of Virtual Reality Distraction to Reduce Claustrophobia Symptoms during a Mock Magnetic Resonance Imaging Brain Scan: A Case Report.
Cyberpsychology Behav. Soc. Netw.
10 (3) (2007)
Hunter G. Hoffman
,
Azucena García-Palacios
,
Veronica Kapa
,
Jennifer Beecher
,
Sam R. Sharar
Immersive Virtual Reality for Reducing Experimental Ischemic Pain.
Int. J. Hum. Comput. Interact.
15 (3) (2003)
Hunter G. Hoffman
,
Todd L. Richards
,
Jeff Magula
,
Eric J. Seibel
,
Cecil Hayes
,
Mark Mathis
,
Sam R. Sharar
,
Kenneth Maravilla
A Magnet-Friendly Virtual Reality Fiberoptic Image Delivery System.
Cyberpsychology Behav. Soc. Netw.
6 (6) (2003)
Hunter G. Hoffman
,
Todd L. Richards
,
Barbara Coda
,
Anne Richards
,
Sam R. Sharar
The Illusion of Presence in Immersive Virtual Reality during an fMRI Brain Scan.
Cyberpsychology Behav. Soc. Netw.
6 (2) (2003)