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Ryan M. Kelly
ORCID
Publication Activity (10 Years)
Years Active: 2019-2024
Publications (10 Years): 32
Top Topics
Online Dating
Mediated Communication
Older Adults
Social Activities
Top Venues
CHI
Proc. ACM Hum. Comput. Interact.
Frontiers Virtual Real.
OZCHI
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Publications
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Samangi Wadinambiarachchi
,
Ryan M. Kelly
,
Saumya Pareek
,
Qiushi Zhou
,
Eduardo Velloso
The Effects of Generative AI on Design Fixation and Divergent Thinking.
CHI
(2024)
Dianna Vidas
,
Zara Thompson
,
Ryan M. Kelly
,
Jenny Waycott
,
Jeanette Tamplin
,
Tanara Vieira Sousa
,
Lars Kulik
,
Amit Lampit
,
Nicola T. Lautenschlager
,
Felicity A. Baker
Family Caregiver Experiences of Using a Mobile App for Music-based Training to Support Dementia Care.
CHI
(2024)
Yushan Xing
,
Ryan M. Kelly
,
Melissa J. Rogerson
,
Jenny Waycott
,
Kashifa Aslam
Designing for Inclusive Experiences: Investigating Opportunities for Supporting Older Adults in Community-based Social Programs.
CHI
(2024)
Brandon Victor Syiem
,
Sarah Webber
,
Ryan M. Kelly
,
Qiushi Zhou
,
Jorge Gonçalves
,
Eduardo Velloso
Augmented Reality at Zoo Exhibits: A Design Framework for Enhancing the Zoo Experience.
CHI
(2024)
Wei Zhao
,
Ryan M. Kelly
,
Melissa J. Rogerson
,
Jenny Waycott
Older Adults Imagining Future Technologies in Participatory Design Workshops: Supporting Continuity in the Pursuit of Meaningful Activities.
CHI
(2024)
Samangi Wadinambiarachchi
,
Ryan M. Kelly
,
Saumya Pareek
,
Qiushi Zhou
,
Eduardo Velloso
The Effects of Generative AI on Design Fixation and Divergent Thinking.
CoRR
(2024)
Lucy A. Sparrow
,
Caiti Galwey
,
Ben Loveridge
,
Solange Glasser
,
Margaret S. Osborne
,
Ryan M. Kelly
Heart and Soul: The Ethics of Biometric Capture in Immersive Artistic Performance.
CHI
(2024)
Yushan Xing
,
Ryan M. Kelly
,
Melissa J. Rogerson
,
Jenny Waycott
"Keeping the Program Going": Technology Use by Community Organizations to Support the Social Connectedness of Older Adults During the COVID-19 Pandemic.
Proc. ACM Hum. Comput. Interact.
7 (CSCW2) (2023)
Sojung Bahng
,
Victoria McArthur
,
Ryan M. Kelly
Designing immersive stories with novice VR creators: a study of autobiographical VR storytelling during the COVID-19 pandemic.
Frontiers Virtual Real.
4 (2023)
Anam Ahmad Khan
,
Sadia Nawaz
,
Joshua Newn
,
Ryan M. Kelly
,
Jason M. Lodge
,
James Bailey
,
Eduardo Velloso
To type or to speak? The effect of input modality on text understanding during note-taking.
CHI
(2022)
Wei Zhao
,
Ryan M. Kelly
,
Melissa J. Rogerson
,
Jenny Waycott
Understanding Older Adults' Participation in Online Social Activities: Lessons from the COVID-19 Pandemic.
Proc. ACM Hum. Comput. Interact.
6 (CSCW2) (2022)
Wei Zhao
,
Ryan M. Kelly
,
Melissa J. Rogerson
,
Jenny Waycott
Understanding Older Adults' Participation in Online Social Activities: Lessons from the COVID-19 Pandemic.
Proc. ACM Hum. Comput. Interact.
6 (CSCW2) (2022)
Joshua Newn
,
Ryan M. Kelly
,
Simon D'Alfonso
,
Reeva Lederman
Examining and Promoting Explainable Recommendations for Personal Sensing Technology Acceptance.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol.
6 (3) (2022)
Jenny Waycott
,
Ryan M. Kelly
,
Steven Baker
,
Bárbara Barbosa Neves
,
Kong Saoane Thach
,
Reeva Lederman
The Role of Staff in Facilitating Immersive Virtual Reality for Enrichment in Aged Care: An Ethic of Care Perspective.
CHI
(2022)
Anam Ahmad Khan
,
Joshua Newn
,
Ryan M. Kelly
,
Namrata Srivastava
,
James Bailey
,
Eduardo Velloso
GAVIN: Gaze-Assisted Voice-Based Implicit Note-taking.
ACM Trans. Comput. Hum. Interact.
28 (4) (2021)
Steven Baker
,
Jenny Waycott
,
Romina Carrasco
,
Ryan M. Kelly
,
Anthony John Jones
,
Jack Lilley
,
Briony Dow
,
Frances Batchelor
,
Thuong N. Hoang
,
Frank Vetere
Avatar-Mediated Communication in Social VR: An In-depth Exploration of Older Adult Interaction in an Emerging Communication Platform.
CHI
(2021)
Simon L. Jones
,
William Hue
,
Ryan M. Kelly
,
Rosemarie Barnett
,
Violet Henderson
,
Raj Sengupta
Determinants of Longitudinal Adherence in Smartphone-Based Self-Tracking for Chronic Health Conditions: Evidence from Axial Spondyloarthritis.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol.
5 (1) (2021)
Brandon Victor Syiem
,
Ryan M. Kelly
,
Jorge Gonçalves
,
Eduardo Velloso
,
Tilman Dingler
Impact of Task on Attentional Tunneling in Handheld Augmented Reality.
CHI
(2021)
Ryan M. Kelly
,
Yueyang Cheng
,
Dana McKay
,
Greg Wadley
,
George Buchanan
"It's About Missing Much More Than the People": How Students use Digital Technologies to Alleviate Homesickness.
CHI
(2021)
Ryan M. Kelly
,
Elizabeth M. Seabrook
,
Fiona Foley
,
Neil Thomas
,
Maja Nedeljkovic
,
Greg Wadley
Design Considerations for Supporting Mindfulness in Virtual Reality.
Frontiers Virtual Real.
2 (2021)
Yilu Shen
,
Ryan M. Kelly
CoasterMe: Supporting Informal Workplace Awareness Through the Everyday Behaviour of Drinking.
CHI Extended Abstracts
(2020)
Steven Baker
,
Ryan M. Kelly
,
Jenny Waycott
,
Romina Carrasco
,
Roger Bell
,
Zaher Joukhadar
,
Thuong N. Hoang
,
Elizabeth Ozanne
,
Frank Vetere
School's Back: Scaffolding Reminiscence in Social Virtual Reality with Older Adults.
Proc. ACM Hum. Comput. Interact.
4 (CSCW3) (2020)
Yihan Wu
,
Ryan M. Kelly
Online Dating Meets Artificial Intelligence: How the Perception of Algorithmically Generated Profile Text Impacts Attractiveness and Trust.
OZCHI
(2020)
Sojung Bahng
,
Ryan M. Kelly
,
Jon McCormack
Reflexive VR Storytelling Design Beyond Immersion: Facilitating Self-Reflection on Death and Loneliness.
CHI
(2020)
Brandon Victor Syiem
,
Ryan M. Kelly
,
Eduardo Velloso
,
Jorge Gonçalves
,
Tilman Dingler
Enhancing Visitor Experience or Hindering Docent Roles: Attentional Issues in Augmented Reality Supported Installations.
ISMAR
(2020)
Steven Baker
,
Ryan M. Kelly
,
Jenny Waycott
,
Romina Carrasco
,
Thuong N. Hoang
,
Frances Batchelor
,
Elizabeth Ozanne
,
Briony Dow
,
Jeni Warburton
,
Frank Vetere
Interrogating Social Virtual Reality as a Communication Medium for Older Adults.
Proc. ACM Hum. Comput. Interact.
3 (CSCW) (2019)
Kate Ferris
,
Ryan M. Kelly
,
Ross Brown
,
Greg Wadley
,
Steven Baker
,
Jenny Waycott
,
Eduardo Velloso
,
Selen Türkay
Virtual and Augmented Reality for Positive Social Impact.
OZCHI
(2019)
Ahed Aladwan
,
Ryan M. Kelly
,
Steven Baker
,
Eduardo Velloso
A Tale of Two Perspectives: A Conceptual Framework of User Expectations and Experiences of Instructional Fitness Apps.
CHI
(2019)
Niels van Berkel
,
Jorge Gonçalves
,
Danula Hettiachchi
,
Senuri Wijenayake
,
Ryan M. Kelly
,
Vassilis Kostakos
Crowdsourcing Perceptions of Fair Predictors for Machine Learning: A Recidivism Case Study.
Proc. ACM Hum. Comput. Interact.
3 (CSCW) (2019)
Tabby Davies
,
Simon L. Jones
,
Ryan M. Kelly
Patient Perspectives on Self-Management Technologies for Chronic Fatigue Syndrome.
CHI
(2019)
Niels Wouters
,
Ryan M. Kelly
,
Eduardo Velloso
,
Katrin Wolf
,
Hasan Shahid Ferdous
,
Joshua Newn
,
Zaher Joukhadar
,
Frank Vetere
Biometric Mirror: Exploring Ethical Opinions towards Facial Analysis and Automated Decision-Making.
Conference on Designing Interactive Systems
(2019)
Ryan M. Kelly
,
Hasan Shahid Ferdous
,
Niels Wouters
,
Frank Vetere
Can Mobile Augmented Reality Stimulate a Honeypot Effect?: Observations from Santa's Lil Helper.
CHI
(2019)