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Malcolm Sutherland
Publication Activity (10 Years)
Years Active: 2012-2020
Publications (10 Years): 3
Top Topics
Learning Outcomes
Digital Entertainment
Hepatitis C Virus
University Students
Top Venues
Comput. Games J.
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Publications
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Malcolm Sutherland
Evidence of Poor Writing and Academic Standards Among University Students in the UK, and the Need for More Rigorous Accreditation of Degree Courses.
Comput. Games J.
9 (1) (2020)
Malcolm Sutherland
"The Only Constant is Change": Preparing the Ground for tCGJ's Seventh Year.
Comput. Games J.
7 (1) (2018)
Malcolm Sutherland
Time to Rethink: A Reflection on the First Five Years of The Computer Games Journal and the Challenges Facing It.
Comput. Games J.
7 (3) (2018)
Malcolm Sutherland
Editorial: We got lucky - now we are going viral.
Comput. Games J.
3 (2) (2014)
Malcolm Sutherland
Four interviews with young Scottish students and graduates from a 1990s Scottish university who set up new-start computer games studios.
Comput. Games J.
2 (3) (2013)
John Sutherland
,
Tony Maude
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Malcolm Sutherland
Editorial: the vision for The Computer Games Journal.
Comput. Games J.
1 (1) (2012)
Martin Williamson Smith
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John Sutherland
,
Malcolm Sutherland
A case study on the successes and difficulties of running an online e-portfolio support site for digital media students.
Comput. Games J.
1 (1) (2012)