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Maciej Behnke
ORCID
Publication Activity (10 Years)
Years Active: 2017-2024
Publications (10 Years): 10
Top Topics
User Generated
Computer Scientists
Cold Start Problem
Emotional State
Top Venues
HICSS
PerCom Workshops
Cyberpsychology Behav. Soc. Netw.
ACII (Workshops and Demos)
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Publications
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Maciej Behnke
,
Stanislaw Saganowski
,
Dominika Kunc
,
Przemyslaw Kazienko
Ethical Considerations and Checklist for Affective Research With Wearables.
IEEE Trans. Affect. Comput.
15 (1) (2024)
Piotr Siuda
,
Maciej Behnke
,
David Hedlund
Introduction to the Minitrack on Esports.
HICSS
(2024)
Mikolaj Buchwald
,
Szymon Kupinski
,
Jan Nowak
,
Magdalena Biadala
,
Maciej Behnke
PosEmo - An automated system for measuring user interest and attitude in real time.
HICSS
(2024)
Maciej Behnke
,
Stanislaw Saganowski
,
Lukasz D. Kaczmarek
,
Przemyslaw Kazienko
Emotions Studied by Computer Scientists and Psychologists - A Complementary Perspective.
PerCom Workshops
(2023)
Maciej Behnke
,
Michal Stefanczyk
,
Grzegorz Zurek
,
Piotr Sorokowski
Esports Players Are Less Extroverted and Conscientious than Athletes.
Cyberpsychology Behav. Soc. Netw.
26 (1) (2023)
Piotr Siuda
,
David Hedlund
,
Maciej Behnke
Introduction to the Minitrack on Esports.
HICSS
(2023)
Stanislaw Saganowski
,
Dominika Kunc
,
Bartosz Perz
,
Joanna Komoszynska
,
Maciej Behnke
,
Przemyslaw Kazienko
The Cold Start Problem and Per-Group Personalization in Real-Life Emotion Recognition With Wearables.
PerCom Workshops
(2022)
Maciej Behnke
,
Patrycja Chwilkowska
,
Lukasz D. Kaczmarek
What makes male gamers angry, sad, amused, and enthusiastic while playing violent video games?
Entertain. Comput.
37 (2021)
Stanislaw Saganowski
,
Maciej Behnke
,
Joanna Komoszynska
,
Dominika Kunc
,
Bartosz Perz
,
Przemyslaw Kazienko
A system for collecting emotionally annotated physiological signals in daily life using wearables.
ACII (Workshops and Demos)
(2021)
Lukas Dominik Kaczmarek
,
Michal Misiak
,
Maciej Behnke
,
Martyna Dziekan
,
Przemyslaw Guzik
The Pikachu effect: Social and health gaming motivations lead to greater benefits of Pokémon GO use.
Comput. Hum. Behav.
75 (2017)