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Julia Kneer
ORCID
Publication Activity (10 Years)
Years Active: 2009-2022
Publications (10 Years): 4
Top Topics
Learning Contexts
Game Play
Quest Atlantis
Affect Detection
Top Venues
Comput. Hum. Behav.
J. Media Psychol. Theor. Methods Appl.
New Media Soc.
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Publications
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Christopher J. Ferguson
,
James D. Sauer
,
Aaron Drummond
,
Julia Kneer
,
Emily Lowe-Calverley
Does sexualization in video games cause harm in players? A meta-analytic examination.
Comput. Hum. Behav.
135 (2022)
Ruud S. Jacobs
,
Stefan Werning
,
Jeroen Jansz
,
Julia Kneer
Procedural Arguments of Persuasive Games: An Elaboration Likelihood Perspective.
J. Media Psychol. Theor. Methods Appl.
33 (2) (2021)
Julia Kneer
,
Michael R. Ward
With a rebel yell: Video gamers' responses to mass shooting moral panics.
New Media Soc.
23 (3) (2021)
Julia Kneer
,
Malte Elson
,
Florian Knapp
Fight fire with rainbows: The effects of displayed violence, difficulty, and performance in digital games on affect, aggression, and physiological arousal.
Comput. Hum. Behav.
54 (2016)
Diana Rieger
,
Tim Wulf
,
Julia Kneer
,
Lena Frischlich
,
Gary Bente
The winner takes it all: The effect of in-game success and need satisfaction on mood repair and enjoyment.
Comput. Hum. Behav.
39 (2014)
Julia Kneer
,
Sabine Glock
Escaping in digital games: The relationship between playing motives and addictive tendencies in males.
Comput. Hum. Behav.
29 (4) (2013)
Julia Kneer
,
Daniel Munko
,
Sabine Glock
,
Gary Bente
Defending the Doomed: Implicit Strategies Concerning Protection of First-Person Shooter Games.
Cyberpsychology Behav. Soc. Netw.
15 (5) (2012)
Julia Kneer
,
Sabine Glock
,
Sara Beskes
,
Gary Bente
Are Digital Games Perceived as Fun or Danger? Supporting and Suppressing Different Game-Related Concepts.
Cyberpsychology Behav. Soc. Netw.
15 (11) (2012)
Julia Kneer
,
Inna Hemme
,
Gary Bente
Vicarious Belongingness.
J. Media Psychol. Theor. Methods Appl.
23 (3) (2011)
Sabine Glock
,
Julia Kneer
Game Over?
J. Media Psychol. Theor. Methods Appl.
21 (4) (2009)