Escaping in digital games: The relationship between playing motives and addictive tendencies in males.
Julia KneerSabine GlockPublished in: Comput. Hum. Behav. (2013)
Keyphrases
- digital games
- foreign language learners
- gender differences
- computer games
- learning environment
- game design
- educational tool
- digital game based learning
- game based learning
- educational games
- learning tools
- game play
- foreign language
- learning contexts
- educational contexts
- digital media
- mobile phone
- video games
- databases
- collaborative learning
- active learning
- learning algorithm