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Erik Geslin
ORCID
Publication Activity (10 Years)
Years Active: 2007-2020
Publications (10 Years): 4
Top Topics
Multiple Autonomous
Virtual Environment
Video Games
Emotion Recognition
Top Venues
SIGGRAPH Asia Courses
Int. J. Comput. Games Technol.
Netw. Commun. Technol.
IVA
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Publications
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Katy Tcha-Tokey
,
Colin T. Schmidt
,
Erik Geslin
,
Simon Richir
Improving humans: enhancing the complex sociological being with the virtual.
AH
(2020)
Erik Geslin
,
Olivier Bartheye
,
Colin T. Schmidt
,
Katy Tcha-Tokey
,
Teerawat Kulsuwan
,
Salah Keziz
,
Tanguy Belouin
Bernardo Autonomous Emotional Agents Increase Perception of VR Stimuli.
Netw. Commun. Technol.
5 (1) (2020)
Anne-Sophie Milcent
,
Erik Geslin
,
Abdelmajid Kadri
,
Simon Richir
Expressive Virtual Human: Impact of expressive wrinkles and pupillary size on emotion recognition.
IVA
(2019)
Erik Geslin
,
Laurent Jégou
,
Danny Beaudoin
How Color Properties Can Be Used to Elicit Emotions in Video Games.
Int. J. Comput. Games Technol.
2016 (2016)
Erik Geslin
Method of induction of basic and complex emotions in video games and virtual environments.
SIGGRAPH Asia Courses
(2012)
Akihiko Shirai
,
Erik Geslin
,
Simon Richir
WiiMedia: motion analysis methods and applications using a consumer video game controller.
Sandbox@SIGGRAPH
(2007)