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Asha Kambe
Publication Activity (10 Years)
Years Active: 2021-2022
Publications (10 Years): 3
Top Topics
Virtual World
Photorealistic
Technological Solutions
Virtual Reality
Top Venues
ISC2
HCI (33)
MUM
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Publications
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Asha Kambe
,
Tatsuo Nakajima
First Person vs. Third Person Perspective in a Persuasive Virtual Reality Game: How Does Perspective Affect Empathy Orientation?
HCI (33)
(2022)
Asha Kambe
,
Reiya Tamaki
,
Tatsuo Nakajima
Making both first-person and third-person perspectives available in real world services.
ISC2
(2022)
Asha Kambe
,
Tatsuo Nakajima
Have the Same Perspective as Someone Else, so Am I the Person?: The Effect of Perspective on Empathic Orientation in Virtual Reality.
MUM
(2021)