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Have the Same Perspective as Someone Else, so Am I the Person?: The Effect of Perspective on Empathic Orientation in Virtual Reality.
Asha Kambe
Tatsuo Nakajima
Published in:
MUM (2021)
Keyphrases
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virtual reality
virtual environment
computer graphics
three dimensional
augmented reality
multi sensory
pattern recognition
virtual world
photorealistic
virtual humans
machine learning
computer vision
focus of attention
interactive virtual