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First Person vs. Third Person Perspective in a Persuasive Virtual Reality Game: How Does Perspective Affect Empathy Orientation?
Asha Kambe
Tatsuo Nakajima
Published in:
HCI (33) (2022)
Keyphrases
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virtual reality
virtual environment
virtual world
computer graphics
virtual humans
augmented reality
virtual reality technology
interactive virtual
computer vision
image processing
three dimensional
photorealistic
virtual space