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Akimi Oyanagi
Publication Activity (10 Years)
Years Active: 2018-2023
Publications (10 Years): 6
Top Topics
Fukunaga Koontz
Medical Students
Virtual Reality
Crowd Sourcing
Top Venues
J. Comput.
HCI (43)
HCI (54)
ICIGP
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Publications
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Akimi Oyanagi
,
Kazuma Aoyama
,
Kenichiro Ito
,
Tomohiro Amemiya
,
Michitaka Hirose
Virtual Reality Training System Using an Autonomy Agent for Learning Hospitality Skills of a Retail Store.
HCI (54)
(2023)
Nikolaos Chatziantoniou
,
Akimi Oyanagi
,
Kenichiro Ito
,
Kazuma Aoyama
,
Hideaki Kuzuoka
,
Tomohiro Amemiya
Inducing joint attention between users by visual guidance with blur effects.
VRW
(2023)
Akimi Oyanagi
,
Takuji Narumi
,
Jean-Luc Lugrin
,
Kazuma Aoyama
,
Kenichiro Ito
,
Tomohiro Amemiya
,
Michitaka Hirose
The Possibility of Inducing the Proteus Effect for Social VR Users.
HCI (43)
(2022)
Akimi Oyanagi
,
Takuji Narumi
,
Kazuma Aoyama
,
Kenichiro Ito
,
Tomohiro Amemiya
,
Michitaka Hirose
Impact of Long-Term Use of an Avatar to IVBO in the Social VR.
HCI (4)
(2021)
Akimi Oyanagi
,
Ren Ohmura
Transformation to a bird: overcoming the height of fear by inducing the proteus effect of the bird avatar.
ICIGP
(2019)
Akimi Oyanagi
,
Ren Ohmura
Conditions for Inducing Sense of Body Ownership to Bird Avatar in Virtual Environment.
J. Comput.
13 (6) (2018)