The Possibility of Inducing the Proteus Effect for Social VR Users.
Akimi OyanagiTakuji NarumiJean-Luc LugrinKazuma AoyamaKenichiro ItoTomohiro AmemiyaMichitaka HirosePublished in: HCI (43) (2022)
Keyphrases
- social media
- social networking sites
- end users
- social context
- social web
- virtual reality
- user generated
- social bookmarking systems
- online social
- social relations
- social interaction
- user interface
- user generated content
- online communities
- virtual environment
- information sources
- virtual communities
- public space
- collaborative filtering
- crowd sourcing
- social networking
- user model
- user experience
- social tagging
- sharing information
- recommender systems
- social connections
- social awareness
- social networks