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Advances in Computer Entertainment (Workshops)
Publications
2014
Annakaisa Kultima
,
Timo Nummenmaa
,
Heikki Tyni
,
Kati Alha
,
Frans Mäyrä
Goofy Mus, Grumpy Mur and Dirty Muf: Talking Playful Seats with Personalities.
Advances in Computer Entertainment (Workshops)
(2014)
Denise Oram
,
Nigel Houlden
Entertainment Vs Evolution: Cyber Love and relationships, Should We Draw the Line?
Advances in Computer Entertainment (Workshops)
(2014)
Claire Micklin
DogTracker: A Mobile App Engaging Citizens and Officials in Addressing the Stray Dog Crisis.
Advances in Computer Entertainment (Workshops)
(2014)
Patricia Pons
,
Javier Jaén Martínez
,
Alejandro Catalá
Animal Ludens: Building Intelligent Playful Environments for Animals.
Advances in Computer Entertainment (Workshops)
(2014)
Katharina Emmerich
,
Maic Masuch
,
Ralf Schmidt
Digital Entertaining Health Applications: Researching the Fundamentals of a Cause-Effect Relationship.
Advances in Computer Entertainment (Workshops)
(2014)
Shafiq ur Réhman
,
Haibo Li
Using Vibrotactile Language for Multimodal Human Animals Communication and Interaction.
Advances in Computer Entertainment (Workshops)
(2014)
Robin Mackenzie
Sexbots: Replacements for Sex Workers? Ethical Constraints on the Design of Sentient Beings for Utilitarian Purposes.
Advances in Computer Entertainment (Workshops)
(2014)
Anne-Marie Mann
,
Uta Hinrichs
,
Aaron J. Quigley
Children's Creativity Lab: Creating a 'Pen of the Future'.
Advances in Computer Entertainment (Workshops)
(2014)
Kai Kuikkaniemi
,
Antti Poikola
,
Olli Pitkänen
My Data fueling wellbeing applications.
Advances in Computer Entertainment (Workshops)
(2014)
Fares Kayali
,
Konrad Peters
,
Andrea Reithofer
,
Ruth Mateus-Berr
,
Zsuzsanna Lehner
,
Daniel Martinek
,
Manuel Sprung
,
Marisa Silbernagl
,
Rebecca Wölfle
,
Anita Lawitschka
,
Helmut Hlavacs
A Participatory Game Design Approach for Children After Cancer Treatment.
Advances in Computer Entertainment (Workshops)
(2014)
Sarah E. Ritvo
,
Robert S. Allison
Challenges Related to Nonhuman Animal-Computer Interaction: Usability and 'Liking'.
Advances in Computer Entertainment (Workshops)
(2014)
Cristina Sylla
,
Ana Carina Figueiredo
,
Ana Lucia Pinto
,
Pedro Branco
,
Nelson Zagalo
Merging Physical and Digital White Canvas to Unleash Children's Creativity.
Advances in Computer Entertainment (Workshops)
(2014)
Mert Akbal
,
Soenke Zehle
,
Michael Schmitz
From Technomania to the School of Things: Taking Control of Your Own Game.
Advances in Computer Entertainment (Workshops)
(2014)
Paula Alexandra Silva
,
Philipp Jordan
,
Kelly Holden
Something Old, Something New, Something Borrowed: gathering experts' feedback while performing heuristic evaluation with a list of heuristics targeted at older adults.
Advances in Computer Entertainment (Workshops)
(2014)
Rúben Gouveia
,
Sergio Barros
,
Evangelos Karapanos
Understanding users' disengagement with wearable activity trackers.
Advances in Computer Entertainment (Workshops)
(2014)
Proceedings of the 2014 Workshops on Advances in Computer Entertainment Conference, Funchal, Portugal, November 11-14, 2014
Advances in Computer Entertainment (Workshops)
(2014)
Michelle Westerlaken
,
Stefano Gualeni
Grounded Zoomorphism: An Evaluation Methodology for ACI Design.
Advances in Computer Entertainment (Workshops)
(2014)
Ilyena Hirskyj-Douglas
,
Janet C. Read
Who Is Really In The Center Of Dog Computer Design?
Advances in Computer Entertainment (Workshops)
(2014)
Heli Väätäjä
Animal Welfare as a Design Goal in Technology Mediated Human-Animal Interaction.
Advances in Computer Entertainment (Workshops)
(2014)
Paulo Fontes
,
Paula Boaventura
,
José Azevedo
Mobile games to improve healthier lifestyle amongst youth: "are we there yet" or should we move forward?
Advances in Computer Entertainment (Workshops)
(2014)