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GamifIR@SIGIR
2016
2016
2016
Keyphrases
Publications
2016
Matthew Barr
,
Kay Munro
,
Frank Hopfgartner
Increasing Engagement with the Library via Gamification.
GamifIR@SIGIR
(2016)
Laura Guillot
,
Quentin Bragard
,
Ross Smith
,
Dan Bean
,
Anthony Ventresque
Towards a Gamified System to Improve Translation for Online Meetings.
GamifIR@SIGIR
(2016)
Yuan Jin
,
Mark James Carman
,
Lexing Xie
A Little Competition Never Hurt Anyone's Relevance Assessments.
GamifIR@SIGIR
(2016)
Andreas Leibetseder
,
Mathias Lux
Gamifying Fitness or Fitnessifying Games: a Comparative Study.
GamifIR@SIGIR
(2016)
Ioannis Karatassis
,
Norbert Fuhr
Gamification for WebSAIL.
GamifIR@SIGIR
(2016)
Michael Meder
,
Till Plumbaum
,
Sahin Albayrak
Learning Gamification Design - An Usability First Approach for the Enterprise Infoboard Experiment.
GamifIR@SIGIR
(2016)
Sebastian Deterding
Desperately Seeking Theory: Gamification, Design, Data, Machine Learning, and the Promise of Double Loop Learning Systems.
GamifIR@SIGIR
(2016)
Giorgio Maria Di Nunzio
,
Maria Maistro
,
Daniel Zilio
Gamification for Machine Learning: The Classification Game.
GamifIR@SIGIR
(2016)
volume 1642, 2016
Proceedings of the Third International Workshop on Gamification for Information Retrieval co-located with 39th International ACM SIGIR Conference on Research and Development in Information Retrieval (SIGIR 2016), Pisa, Italy, July 21, 2016.
GamifIR@SIGIR
1642 (2016)