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GameSys@MMSys
Publications
2022
Ivan Slivar
,
Sara Vlahovic
,
Matko Silic
,
Lea Skorin-Kapov
,
Mirko Suznjevic
The impact of network and social context on quality of experience for competitive multiplayer virtual reality games.
GameSys@MMSys
(2022)
Syed Zohaib Hassan
,
Pegah Salehi
,
Ragnhild Klingenberg Røed
,
Pål Halvorsen
,
Gunn Astrid Baugerud
,
Miriam Sinkerud Johnson
,
Pierre Lison
,
Michael Riegler
,
Michael E. Lamb
,
Carsten Griwodz
,
Saeed Shafiee Sabet
Towards an AI-driven talking avatar in virtual reality for investigative interviews of children.
GameSys@MMSys
(2022)
Hao He
,
Yingying She
,
Yu Jiang
,
Wei Cai
See through them: a framework for inferring the cognitive states of puzzle game players via eye gaze.
GameSys@MMSys
(2022)
Liang Xu
,
Elaine Uí Dhonnchadha
,
Monica Ward
User experience study of "Cipher: Faoi Gheasa", a digital educational game for language learning and student engagement.
GameSys@MMSys
(2022)
GameSys 2022: Proceedings of the 2nd Workshop on Games Systems, Athlone, Ireland, 14 June 2022
GameSys@MMSys
(2022)
Yu Chen
,
Tian Min
,
Juntao Zhao
,
Wei Cai
Synchronization in games sound: an audiovisual study on player experience and performance.
GameSys@MMSys
(2022)
2021
GameSys@MMSys '21, Proceedings of the 2021 Workshop on Game Systems, Istanbul, Turkey, 28 September 2021 - 1 October 2021.
GameSys@MMSys
(2021)
Shengmei Liu
,
Mark Claypool
,
Atsuo Kuwahara
,
James J. Scovell
,
Jamie Sherman
L33t or N00b?: How Player Skill Alters the Effects of Network Latency on First Person Shooter Game Players.
GameSys@MMSys
(2021)
Franck Aumont
,
Frédérique Humbert
,
Christoph Neumann
,
Charles Salmon-Legagneur
,
Charline Taibi
Dissecting cloud game streaming platforms regarding the impacts of video encoding and networking constraints on QoE.
GameSys@MMSys
(2021)
Yu Chen
,
Haihan Duan
,
Wei Cai
The Advertising in Free-to-play Games: A Game Theory Analysis.
GameSys@MMSys
(2021)
Edward Carlson
,
Tian Fan
,
Zijian Guan
,
Xiaokun Xu
,
Mark Claypool
Towards Usable Attribute Scaling for Latency Compensation in Cloud-based Games.
GameSys@MMSys
(2021)