2010 International IEEE Consumer Electronics Society's Games Innovations Conference, ICE-GIC 2010, Hong Kong, December 21-23, 2010
Published in: ICE-GIC (2010)
Keyphrases
- hong kong
- consumer electronics
- game based learning
- embedded devices
- embedded systems
- higher education
- databases and information systems
- artificial intelligence
- digital camera
- selected papers
- video games
- game design
- government officials
- advances in artificial intelligence
- university of hong kong
- computer games
- computer science
- digital games
- game playing
- world wide
- information literacy
- internet banking
- secondary school
- low cost