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PGW@CHI PLAY
Publications
volume 2055, 2018
Proceedings of the Positive Gaming: Workshop on Gamification and Games for Wellbeing co-located with the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2017), Amsterdam, The Netherlands, October 15, 2017.
PGW@CHI PLAY
2055 (2018)
2017
Ana Ciocarlan
,
Judith Masthoff
Kindness is Contagious: Exploring Engagement in a Gamified Persuasive Intervention for Wellbeing.
PGW@CHI PLAY
(2017)
Maximilian Altmeyer
,
Pascal Lessel
The Importance of Social Relations for Well-Being Change in Old Age - Do Game Preferences Change As Well?
PGW@CHI PLAY
(2017)
Vered Pnueli
,
Benjamin Cook
On the Development Process of ReApp, an Emotion Regulation Training Mobile Game, in the Context of Gamification and the Creation of Games for Wellbeing.
PGW@CHI PLAY
(2017)
Robin De Croon
,
Davina Wildemeersch
,
Joris Wille
,
Katrien Verbert
,
Vero Vanden Abeele
Anthropomorphism-Based Focus Group Protocol to Select Gamification Mechanics.
PGW@CHI PLAY
(2017)
Hanna Schäfer
,
David A. Plecher
,
Sophie L. Holzmann
,
Georg Groh
,
Gudrun Klinker
,
Christina Holzapfel
,
Hans Hauner
NUDGE - NUtritional, Digital Games in Enable.
PGW@CHI PLAY
(2017)
Kellie Vella
,
Daniel Johnson
,
Nikki Peever
,
Vanessa Wan Sze Cheng
,
Tracey Davenport
,
Jo Mitchell
Motivating Engagement with a Wellbeing App Using Video Games and Gamification.
PGW@CHI PLAY
(2017)
Katja Rogers
,
Lennart E. Nacke
Exploring the Potential of Game Audio for Wellbeing.
PGW@CHI PLAY
(2017)
Ekaterina Pogrebtsova
,
Gustavo Fortes Tondello
,
Hardy Premsukh
,
Lennart E. Nacke
Using Technology to Boost Employee Wellbeing? How Gamification Can Help or Hinder Results.
PGW@CHI PLAY
(2017)